Fallout: New Vegas – Secret Endings You Never Knew
Uncover the secret endings of Fallout: New Vegas The many variations of the storyline offer multiple endings beyond the four main paths—NCR, Caesar’s Legion, Mr. House, and Yes Man. Explore hidden choices that can drastically alter the game’s outcome.
The Many Hidden Endings of Fallout: New Vegas
Contrary to the other games in the Fallout series, New Vegas is the first one that gives players so much freedom of choice. Players are now able to influence the fate of the factions, the characters, and even the whole region. Some of the endings are well-known. However, others are not well-known and they require the player to do things such as speech checks or finding some hidden mechanisms.
1. The Pacifist Ending: Walking Away
Did you know you can complete the game without killing anyone? It’s difficult but possible. By using high Speech, Barter, and Sneak skills, you can manipulate events and avoid bloodshed entirely. This ending results in a more neutral Mojave, with different factions settling their differences in uneasy truces rather than outright war.
2. The Courier Rules Alone
Most players believe that siding with Yes Man means an independent Vegas under the AI’s guidance. However, there’s a hidden option where the Courier can disable or destroy Yes Man after taking power, effectively ruling Fallout: New Vegas alone. This makes you the sole authority in the region, leading to a more chaotic but personally controlled future.
3. The NCR-Legion Ceasefire
In general, the NCR and Caesar’s Legion are in an ongoing feud. Still, one way takes them down the same road where the two groups decide to come to an agreement and stop fighting for a while. The Negotiator deftly uses the dialogue to pull the structures and strategically forms the approaches to cause neither of the factions to end up in a total war. This gives a result in which both factions have a power-sharing deal that does not satisfy them completely, but such an agreement does ensure the prevention of the damage that would otherwise result.
4. The Hidden Brotherhood Takeover
Most outcomes see the Brotherhood of Steel either wiped out or forced into hiding. However, with the right choices, the Brotherhood can take control of Hoover Dam and establish a new order. By convincing the right NCR officials of their value and ensuring their survival, the Brotherhood can rise to power as a major force in the post-war Mojave.
5. The True Wild Card: Let Chaos Reign
If the Courier takes control of Fallout: New Vegas but refuses to establish order, anarchy takes over. Raiders, crime syndicates, and warring factions fight for dominance, turning the Strip into a war zone. This is one of the most unpredictable and brutal endings, leaving the Mojave in an even worse state than before.
6. The Legion Betrayal Ending
If you side with Caesar’s Legion but secretly work against them, you can weaken their forces from within. By sabotaging key operations and betraying Legate Lanius at the right moment, you can cause a Legion to collapse from the inside. This resulted in a fractured Legion, leading to infighting and a weakened empire.
7. Mr. House’s Secret Domination Plan
If you side with Mr. House but investigate his files and challenge his rule at the right time, you can uncover his plans to expand beyond Vegas. If you betray him at the perfect moment, you can seize control of his vast resources, ensuring a different kind of future—one where technology dictates the wasteland’s fate rather than ideology or brute force.
8. The Super Mutant Uprising
With enough support from Jacobstown and the right decisions, Super Mutants can rise as a new dominant faction. They don’t take Hoover Dam in a traditional sense, but they carve out their powerful territory in the wasteland, forcing other factions to acknowledge their presence and power.
9. The Courier Leaves the Mojave
If you avoid making key choices and let events unfold without your direct involvement, the Courier can simply leave the Mojave altogether. This rare ending results in the world moving on without the Courier’s influence, with factions battling it out on their terms.
10. The Ultimate Diplomatic Ending
By carefully navigating every faction’s interests, it’s possible to arrange a power-sharing agreement where all factions—including minor ones like the Great Khans, Followers of the Apocalypse, and the Boomers—have a say in the future of the Mojave. This rare ending is difficult to achieve but results in a more balanced and hopeful future for the wasteland.
Conclusion
Fallout: New Vegas is an incredibly dynamic RPG, and demonstrates a perfect example of the powerful effect that your choices have, as you will need many hours to have them happen to you. So, in other words, once you conquer the Mojave Desert all on your own, you may find your true paradise or bills instead of the place you had just been and if you do that, you will have joined the many who have missed out on most of the amazing possibilities that the game offers. Next time you play, try exploring these lesser-known paths—you might just discover a whole new way to experience the wasteland.